Using Steve was the most fun I had with the game, though I only used him for about 20 minutes. Remember that pink and black Velociraptor? His name is Steve, and he is the best dinosaur ever. Eventually it all becomes second nature and you breeze through entire levels in minutes. The ability to predict the opposing moves becomes easier and easier over time as you replay each level with a different dinosaur. Each battle is determined by how well you can predict an oncoming attack, and each dinosaur only has two attacks. This limits how much fun you can have with it-an unfortunate oversight, since customization is one of the most fun parts of the game. The customization is fun, though a lot of it has to be unlocked through the game. Each of these classes has at least five different dinosaurs to choose from and you can further customize your choice from there: I made a pink and black Velociraptor with stripes (I’ll get to him later). In this game, you must fight an evil overlord dinosaur by utilizing four different classes of Mesozoic saurians: Chargers, Predators, Defenders and Hunters (aren’t Hunters and Predators…synonymous?). This 3DS launch title from Ubisoft is fun, but nothing groundbreaking or worthwhile. Unfortunately, just having an awesome concept doesn’t make Combat of Giants: Dinosaurs 3D an awesome game. What’s more awesome than that? A bunch of dinosaurs fighting each other to decide the fate of the world!” This is the basic premise of Combat of Giants: Dinosaurs 3D. Let’s follow the thought process that probably led to this game’s creation: “You know what’s awesome? Dinosaurs. Let me start this review by saying this: Combat of Giants: Dinosaurs 3D has an amazing concept.
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